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Violent Video Games and Movies

Violent Video Games and Movies

Are they increasing real life violence?

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Abstract

The video game industry is a multi-billion-dollar industry, comprising of PC, console and mobile video gaming that creates for users, a virtual playground. Some may consider that certain games may ill-advised in playing, while others think otherwise, owing to the violent nature that most games are commonly known for. The same can be said for movies as well.

The purpose of this paper is to establish an opinion and to prove that opinion through various sources of information gathered through literary formats. The following paragraphs will use evidences in research papers and scholarly references in order to elaborate and understand whether gaming actually does incite violence among its players. Various comparisons will be used and research attempts explained in order to create factual and concise conclusions towards the topic.

The results will indicate, that violence indeed, being a part of video games and movies do not necessarily have an impact on the individual, but depends on the personality and characteristic traits of the individual.

 

Do Video Games and movies Encourage Violence?

Video games have, since the late 70s and early 80s, been a great source of conspiracy and debate, regarding the content being shown and the kind of activities that are encouraged of the player. Games have always been considered to be a portal to another dimension, offering a sense of entertainment and indulgence; often providing the player with an outlet to enjoy and tune out their reality for a while. Having said that, many argue that there are games that take this ideal too far, especially violent games and movies corrupting the minds of young impressionable individuals (Gunter, 1998). It was argued earlier on during the brief history of video games, that the primary objective that games encouraged was to impose a sense of violence and shoot or kill enemies rather than co-operate or bargain (Gunter, 1998). It was further added that games commonly used to play on “masculine fantasies of control, power and destruction” (Gunter, 1998). Despite the various opinions and factual claims, studies have found otherwise, especially taken since the 80s era of video games.

In the case of movies, it has been established that the causes and effects that violence necessitates, are mostly attributed to wanting to harm or injure someone. Those who are regularly exposed to violent forms of media and video games feel that it is normal behaviour to be aggressive in nature (Nagle, 2009). Although movies are more graphic representatives of violence than in games, it was found that a person’s predisposition to violence determined whether they would react negatively to a violent film, meaning that only those who are aggressive in nature, will show symptoms of being violent after watching an aggressive movie.

Majority of the present day conclusions are based on a considerable sample size of male and female audiences who were tested with violent as well as non-violent games. It was in the midst of the premature era of video game boom that the demand of video game consoles had risen. During those times, video game consoles were only accessible to the higher strata of society, owing to the expensive costs of buying one. While many rich families were able to afford one and have a system at their homes, the poorer families were not as fortunate. Due to this situation, a research was conducted, showing that those who came lower-income backgrounds had more reason to be worried, aggressive than those who came from rich families (Anderson, Gentile, Buckley, 2007). This created a bias amongst the two societal strata wherein the less-fortunate of the two categories leaned more towards aggressive tendencies than the more fortunate, richer category (Anderson, Gentile, Buckley, 2007). Hence it would be wrong to assume that those who had access to a gaming console already posed violent intentions. The violent tendencies are completely thus independent of the fact of ownership of a gaming system and is subjective of the personality/characteristics of the individual.

Based solely on the list of violent attacks occurred and the number of sold in the United States, the two numbers do not correlate, meaning that the more number of games that were sold, lesser violence occurred (Gimpel, 2013). This means that the number of video sold, despite the theme and level of violence included, does not affect the rate at which violent offences take place.

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(Correlation in video game sales to rate of violent crimes. Credit: Gimpel, 2013)

Video games in fact offer better cognitive abilities as well as improve hand-eye con-ordination and decision making capabilities of the players (Gunter, 1998). While video games may be a source for violence, the level of influence it has over players is dependent on the propensity of the individual to get violent, as is with movies, music, protests etc. In the case of movies, violence shown does not affect a person in the way that most would expect, since it is dependent on the individual’s orientation (Nagle, 2009) to accepting this violence and finding it feasible to practice it.

 

References

Anderson, C., Gentile, D., & Buckley, K. (2007). Violence in Video Games. Oxford University Press.

Gimpel, D. M. (2013). Violence in video games. Minneapolis, MN: Core Library.

Gunter, B. (1998). The effects of video games on children: the myth unmasked. Sheffield: Sheffield Academic Press.

Nagle, J. (2009). Violence in movies, music, and the media. New York: Rosen Pub. Group.

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Television

Where Breaking Bad Season 4 is taking me!

So I started this blog several years, hoping to write regularly but nothing could make me get started until I started watching Breaking Bad and my mind ended up with more than it could keep to itself, hence I got forced to kick start my blog finally.

I ended season 3 just few days ago, and I was full of hatred for Jesse Pinkan. This hatred was further fuelled by the end of season 4 when I could see Jesse closely working with Gustavo and Mike, giving them his loyalty and repeatedly kicking away Walter White.

I finished the last episode of season 4 just few hours ago and I’m mixed with various emotions. The last two episodes of this season got me all teary eyed as I could see Walter White breaking down for the first time. It is worth noticing that even learning the news of Cancer did not break him, but the thought of danger to his family has completely shook him. It shows how much he values his family and how he solely lives to keep them safe. The plot developments in the last 2 episodes of Season 4 literally broke my heart and I could do nothing but keep on feeling sorry for Walter White and hating Jesse Pinkman for his ignorance.

This is what Vince Gilligan does to us so well. Just when things are going incredibly wrong and there is no hope at all about getting things right, suddenly everything changes and things become alright, just like in the last episode of this season. So, it is 6 AM and I just wanted to pen down my thoughts about this.

Unfortunately, a friend of mine ruined my fun by telling me that Walter White dies in the last season. I just pray that this isn’t the climax or this be false, for god’s sake! Because I’m loving this series so much, and I love Walter White even though some may argue that some of his actions are wrong, but all he is doing is for his family(Again, I know this is not a valid excuse for killing innocent people).

I just can’t wait to complete the last season. For now, I hit Youtube and started listing to the soundtracks that were featured in the series. One of my favorites you can find here:

Coupled with this I had some lyrics of the track I was going through.

Screenshot (1785)

Sigh.. The end of this series is around the corner.. Wish I could watch Breaking Bad once again for the “FIRST TIME”……… sigh……

“I am the one who knocks.”

 

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FAULT LINES

Very nicely put up piece of history.

P E T E R S T U A R T . CA

THE EMERGENCE AND EVOLUTION OF NATIONAL FAULT LINES WITHIN NORTH AMERICA: ENGLISH-FRENCH/EAST- WEST MEETS BLACK-WHITE/NORTH-SOUTH AT THE JUNCTION OF NATIVE/NON-NATIVE

Here in North America, as elsewhere, the countries on this continent emerged in such a way as to leave them both with what appear to be permanently-ingrained ‘fault lines’ based on language, race, geography and ideology. What I mean by ‘fault lines’ are ‘hot-button’ types of issues which have emerged as a result of both Canada’s and the USA’s respective colonial histories: Who originally inhabited the land, who came and conquered it, who else came thereafter, what countries they came from, what languages they spoke, the colour of their skin and the personal ideological motivations behind why they uprooted themselves or in some cases, were forcibly uprooted from their homeland and came to this continent.

In the case of Canada, our most lasting ‘fault line’, which is still an ongoing…

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Go Down the Rabbit Hole: A Writer’s Manifesto

Writing for Digital Media

1. You are the work. The work is you: both an articulation of the self and a possibility for self-reflection. Be honest in creation: allow yourself to bleed into the work, but also allow it to work on you. Your work can show you things: illuminate and clarify your own thoughts, motivations, actions. If you do it right, you will find the work changing you, too.

2. Thinking is process. Laying on the floor. Sitting on park benches. Getting lost on purpose. These are all working. Learn the difference between mindless distraction and mindful wandering.

3. Go down the rabbit hole. Sometimes the work isn’t about what you think it is. Allow yourself to get lost down alleyways, to follow a train of thought around a corner. Don’t feel you need to reign yourself in. Too much focus squeezes all the possibility for revelation out of the work.

4. Fear…

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A CONDOM FOR THE HEART

Beautifully written.. A condom for the heart..

eminentbeams's Blog

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I remember many years ago, reading an article about condoms. There was a big debate at the time as to whether condoms would slow down the sexual revolution and really make sex safer.
There was a quote from a Catholic priest which I’ll never forget. He said, “I’ll believe in condoms when they come up with a condom for the heart.”
We live in time when condoms are thrown out into the crowd, telling you if you’re going to have sex you simply have to protect yourself. But I have yet to find a condom for the heart. When I
say heart, I’m talking about you…your deepest emotions, the way you look at your self, and how you feel about the one you love. I have talked to hundreds of people who cannot
erase the regret and pain that has been brought on by having sex with their boyfriend, girlfriend…

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